Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
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Updated
Oct 23, 2026 - C++
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
Run your own Switch games natively on iPhone, iPad and Mac: game code rewritten to ARM64, graphics direct to Metal, one app for the whole library. Bring your own games and keys. 把你自己的 Switch 游戏原生带到 iPhone / iPad / Mac。
A playable preview of Forza Horizon static recompilation
Static recompilation of Donkey Kong Bananza (Switch 2) to native Windows with Vulkan. Release 0.3.0 plays well past the first level on recent NVIDIA cards; AMD device loss is fixed on the bananza branch for the players who tested it, and heavy scenes still dip below 60 fps. Roadmap: issue #10. No game files included.
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Native Windows PC port of Fire Emblem: Fortune's Weave by static recompilation. Bring your own dump; no game files included.
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
The 2012 Forza Horizon, native on Windows and Linux, and online again: Horizon World, leaderboards and Rivals on a public server you can also self-host. Bring your own copy.
PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer
Trending open projects that reverse engineered apps, games, consoles, protocols and devices, plus the tools they used. Star trends refreshed daily.
RecompStore: the free homebrew app store for jailbroken PS5. Installs and updates recompiled game ports, emulators, apps and tools from the console. Bring your own disc.
11 Claude skills that port PlayStation 2 games you own to PC: reverse engineer the code, rebuild the graphics and backend, any controller, play it anywhere, then mod it however you want.
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Silent Hill: Downpour — native Windows PC port via static recompilation of the Xbox 360 binary. v1.0 stable: 60 FPS unlocked, ROV warm-cache, standalone launcher, DualSense adaptive triggers, portable saves. Tested on USA + Europe X360 dumps.
Static ARM64 to x86 recompiler (GPLv3)
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
A static recompilation of Condemned 2: Bloodshot done with RexGlue.
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