An Archipelago multiworld randomizer mod for the word-building deckbuilder game Word Play (Unity Mono / Steam).
Spell high-scoring words, survive challenging rounds, and unlock game-changing modifiers, bonus letter racks, and tile upgrades while sending checks and receiving items to and from other games in your Archipelago multiworld.
Go to the Releases page and download:
word_play.apworld— The Archipelago world definition package.WordPlayArchipelago_vX.X.X_with_BepInEx.zip— Complete bundle containing BepInEx 5 and the mod.
- Place
word_play.apworldinto your Archipelagocustom_worlds/directory (or double-click to install). - Generate and place your configured
WordPlay.yamlinto your ArchipelagoPlayers/folder. - Generate and start your Archipelago multiworld room.
- Open your game root folder:
- In Steam: Right-click Word Play
$\rightarrow$ Manage$\rightarrow$ Browse local files - Default path:
C:\Program Files (x86)\Steam\steamapps\common\Word Play
- In Steam: Right-click Word Play
- Extract the contents of
WordPlayArchipelago_vX.X.X_with_BepInEx.zipdirectly into your game folder. - Your game directory should now look like this:
Word Play/ ├── BepInEx/ │ ├── core/ │ └── plugins/ │ └── WordPlayArchipelago/ │ ├── WordPlayArchipelago.dll │ ├── Archipelago.MultiClient.Net.dll │ ├── Newtonsoft.Json.dll │ └── Assets/ ├── winhttp.dll ├── doorstop_config.ini ├── .doorstop_version └── Word Play.exe
- Configure Connection:
Edit
BepInEx/config/com.archipelago.wordplay.cfg(or configure via in-game UI):[Archipelago] ServerAddress = archipelago.gg ServerPort = 38281 SlotName = Player1 Password = DeathLink = false
- Launch Word Play via Steam.
- From the Main Menu, choose Play Game to open the Mode Selection screen.
- On the mode selector rack, click the
APtile under theARCHIPELAGOsection:- Displays your Server Address, Port, and Slot Name.
- Click
CONNECT: the mod establishes connection in the background without blocking the UI. - Any manual edits to the config file auto-reload when you click
CONNECT/RETRY CONNECT.
- Once connected:
- The top banner shows
ARCHIPELAGO: <DIFFICULTY> MODE, your slot name, room address, total rounds, and victory progress (Wins: X/Y). - Click
PLAYto start your run!
- The top banner shows
- In-Game Overlay:
- The HUD features two panels for Traps and Items (For testing purposes, can be used if a problem occurred) - Both panels can be hidden with the button at the bottom of their list.
- Round Clears: Clearing each round awards a check (e.g. Rounds 1–10 on Easy, up to Round 20 on Marathon).
- Shop Draft Purchases (Dynamic Rotation):
- Between rounds, the shop offers 3 cards corresponding to checks in the multiworld.
- Dynamic Pool: Shop checks are drawn from your remaining unchecked shop locations.
- Reroll / Refresh Rotation: Refreshing modifiers in the shop also rolls fresh AP checks, ensuring you can discover new locations.
- Run Retry Rotation: Each time you retry after a loss or win, the shop check pool rotates and shuffles so early rounds do not repeatedly present the same completed locations.
- Scouting: Cards display the scouted item name, recipient player, and classification (Progression, Useful, Trap, or Filler).
- Check-Only Placeholder Cards: If you have not yet unlocked enough modifiers to fill all shop slots, the empty slots appear as check-only AP cards so you can still check locations.
- Modifier Refresh Guarantee: If you have 3 or fewer modifiers unlocked, refreshing your modifiers re-rolls them without turning them into placeholders.
- Single-Word Score Milestones: Spelling high-value words awards checks immediately when submitted:
Word Score: 30 PointsWord Score: 50 PointsWord Score: 80 PointsWord Score: 150 PointsWord Score: 300 PointsWord Score: 500 Points(and up to 1000 on higher difficulties)
- Cumulative Run Score Milestones: Reaching cumulative score thresholds across a run:
Run Score: 250 PointsRun Score: 500 PointsRun Score: 1000 PointsRun Score: 1500 PointsRun Score: 2000 PointsRun Score: 3000 Points(and up to 7500 on higher difficulties)
- Progressive Word Length: Increases your maximum allowed word length capacity permanently (from starting preset 5 up to 20 length).
- Extra Board Slot: Grants permanent extra tile slots on your rack.
- Extra Plays (+2) & Extra Refreshes (+2): Supplements your pool of plays and discards.
- Tile Packs: Injects special tiles into your letter bag (Golden, Diamond, Emerald, and Dot tiles).
- Perk Unlocks: Grants specific modifiers, tile changes, or tile additions to appear in shops (when perk locking is enabled).
- Filler Buffs:
+5or+10Word Score Buff (applied to your next submitted word).+1 Play&+1 Refresh.- Single special tile injections.
- Screamer Trap: har har har har.
- Bad Letter Slot Trap: Neutralizes a random letter slot on your rack so it yields 0 points for the next word.
- Lose Play & Lose Refresh Traps: Instantly drains 1 play or 1 discard.
- Delete Bag Letter Trap: Permanently removes a random tile from your bag.
- Vowels Zero Score Trap: All vowels score 0 points on the next word.
- Scramble Board Trap: Shuffles and replaces your current hand of tiles.
- Configurable via
WordPlay.yaml. - Outgoing: If you run out of plays (
GameOver), a death signal is broadcast to all Death Link players. - Incoming: When another player dies, an alert banner is displayed and your run terminates immediately.
- Clearing the final round of your multiworld difficulty counts as 1 completed run.
- When you reach the required number of victories specified by
wins_requiredin your YAML, the multiworld goal is completed!
| Option | Type | Default | Description |
|---|---|---|---|
difficulty |
Choice | normal |
Difficulty mode: easy (10 rounds), normal (12 rounds), hard (12 rounds), legendary (14 rounds), marathon (20 rounds). |
wins_required |
Range (1–10) | 1 |
Number of completed runs required to satisfy the goal. |
starting_word_length |
Range (3–7) | 5 |
Initial maximum letters allowed per word before Progressive upgrades. |
trap_chance |
Range (0–100) | 20 |
Percentage of filler items replaced with traps. |
death_link |
Boolean | false |
Enable Death Link synchronization. |
lock_modifiers |
Boolean | false |
When true, modifiers are locked and must be unlocked as AP items. |
starting_modifiers |
Range (0–20) | 3 |
Number of unlocked modifiers granted at the start when modifiers are locked. |
lock_tile_changes |
Boolean | false |
When true, tile change perks must be unlocked as AP items. |
starting_tile_changes |
Range (0–20) | 2 |
Starting tile change perks granted when locked. |
lock_tile_additions |
Boolean | false |
When true, tile addition perks must be unlocked as AP items. |
starting_tile_additions |
Range (0–20) | 2 |
Starting tile addition perks granted when locked. |
Can it be added without sacrificing features? No.
Explanation:
- Archipelago.MultiClient.Net runs on Unity's Mono runtime using .NET Standard 2.0. The underlying .NET WebSocket client (System.Net.WebSockets.ClientWebSocket) only gained support for RFC 7692 permessage-deflate (WebSocket compression) in .NET 7+.
- Supporting compression inside Unity Mono would require ripping out Archipelago.MultiClient.Net's built-in session transport and substituting a custom, unmanaged/native C++ library.
- What would be sacrificed: connection stability, automatic reconnect handling, thread safety with Unity's main thread, and cross-platform compatibility.
- Server Impact: The server message is only an advisory notice. Archipelago servers natively support uncompressed WebSockets; DeathLink, hint checks, item sync, and bounce packets work with zero functional difference.
There's currently no Client-side history of all checks sent and received. Something will very probably be implemented for it in the coming days/weeks.
I don't really care that much.